Play time – iOS app update 1.1

Hiya!

It’s been quite a while since the last update to the iOS app, about 9 months ago. In that time we’ve been focussed on other things, like working on an Android App (still coming!) using a technology that would let us develop for both platforms simultaneously. For the moment, we’ve put to rest the idea of developing for both platforms at the same time, and decided that the iOS app needed some love, while work continues on the Android app by a different section of the team.

To make sure we’re happy with the changes we’re making in 1.1, a few of us here at the office challenged each other to see who could be first to conquer a second village, playing only from the app. Participants are: Hendrik/”exception” (an owner of InnoGames, and the original Developer), Jon/”Morthy” (long-standing Developer and Community Manager) and myself: Robert/”Typhi” (Product Manager).

I had to dubious honor of writing this blog post awarded to me by merit of currently being in the lead, though I suspect my hard-earned points and troops will soon be coughing in the dust of Jon, who seems singularly focussed on constructing buildings merely for their points value. (This is how I choose to interpret his growth.)

Anyway, here’s what you’re probably most interested in:

loverly pointzz!

Village Overview featuring new top bar

The primary change that you’ll find in the image on the left is the addition of an improved top bar. It’s got your village name, some resources display, and depending on your location: a “back” and a “back to village overview” button. In but a short while, whichever one of us manages to nab a second village first will be the proud owner of additional features in the top bar that will allow him to easily switch between villages.

According to the tribe rankings, what I’ve got now amounts to a whopping 287 points, which my competitors would do well to cower in fear of. My plan is currently built towards getting my greedy touch-enabled hands on Light Cavalry tech as quickly as possible, to give my farming runs a bit of a kick up the rear. Should I slow down long enough to pick up Axe research? Something tells me our dubiously flung-together tribe of 3 may not stay friendly for long.

Check in again in the next weeks for some more peeks at what update 1.1 will contain!

 

At InnoGames, Mobile

7 comments


  1. Adam

    Wtf guys?

    Next time just give us changelog and dates ;] “devblog” should be devblog ;]

    • Typhi

      Changelog will be packaged with the update, and the dates are difficult to say at the moment! Our best estimate was included in the 8.7 changelog announcement. :)

    • Marcus the Mad

      Its a blog – a shared on-line journal where people can post diary entries about their personal experiences and hobbies; “postings on a blog are usually in chronological order”

      Being that the blog is by the developers of TW, they write this kind of stuff? I personally think its a good way to present the new version, which some people might actually read, instead of just glancing over the changelogs.

  2. Togbre

    Dind´t find any way to switch between villages – it is nearly impossible to play.

    I don´t need new features “In but a short while”, I want the old app back!

  3. Khaman

    Where are the quick bars at now? I would rather have quick bars than all of these new features. It’s pretty difficult to send attackers while mobile without my scripts.

    • Typhi

      Hi Khaman,
      As of today, you can activate it from your Settings menu. (Unless you play on PL or CZ, in which case you’ll be able to do it tomorrow.)

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