8.2 dev update

Hey everyone,

we finished the 8.2 release a while back, so we thought it was time to update you again on how things are going.

With 8.2, there are some new Features like

  •  It is now possible to view the Quest system on the mobile version. initially we thought the Quest system is mainly used from new players that do not use the mobile version already, but due to high demand we also made it available to the mobile version.
  •  Also, we added applying to a tribe to lower barriers for new players that are looking for a tribe, because as you all know, good tribe participation is important for your long-term success.

There were of course a lot of other small features like resetting for the war stats display, including and excluding certain unit types in Request Troops (Rally Point) or in the Farm Assistant. There was some other stuff that you won’t see but hopefully will notice: we improved the performance of sorting the overview columns.

With every version we also have to fix bugs since even we are just humans, and will inevitably accidentally introduce a few errors with every version.

  •  Going forward and backwards in reports sometimes was not working or behaving “strangely”… this was related to reports arriving at the same second. That is usually rare but possible and with auto generated reports like the trade notifications, that error will of course pop up more often. We fixed this one by ordering the reports by their id rather than their date if they arrived in the same second.
  •  The villageinfo pop up on the map was not working correctly and showed the wrong village information or was even “iterating” over all villages you hovered over with your mouse. Now were are back to only showing village information about the village right under the mouse and not stacking them by accident so no more strange behaviour or annoying iterating.

I recently worked on a bug in the farmassistant – the calculated possible resources are not regarding the village hide or the bonuses correctly. For example it showed that there are 1844 resources available in a village with bonus but the hide is 10 – so in reality there are no resources to get. While simulating the resource production (which is only based on report information) we take these variables also into account now. Also the more rare cases where a hide is bigger than the storage of a villages looks nicer now and is not just empty but indicates that there is nothing to get.

Remember, we can’t fix bugs alone! We need your help with finding them so that we can provide a higher quality game. If you’re interested in helping out, hop on over to beta.tribalwars.net and report bugs in the forum’s bugtracker.

/Sirko

 

Fixes, patches and updates!

iPhone app version 1.0.2 landing shortly

Hi everyone,

Localization for a new version of the app has nearly finished and we’ll soon be submitting the update to Apple for approval. Based on prior approval times we hope the update will available on Friday.

The changelog is as follows:

  • Lowered iOS version requirement to 4.2.
  • Fixed continent display on map displaying back to front.
  • It is now possible to select the .US market from the market selection screen.
  • Improved error/confirmation messages when purchasing premium points.

The problem with mail/report notification icons still showing in the game menu after reading reports/mails using the app is a problem on the server side. The fix for this is ready but has not yet been deployed to worlds.

- Jon

iPhone

iPhone app now available

Hi everyone,

The app is now available and can be downloaded here:

http://itunes.apple.com/app/tribal-wars/id435365767?ls=1&mt=8

There is a known issue where attempting to change native functionality settings or exit that screen will result in an app crash in iOS versions prior to 5.0. Version 1.0.1 of the app fixes this problem and has already been submitted to Apple for approval.

The .us and public beta markets are also currently missing from the app. These will be added in version 1.0.2.

We are aware that the some devices may not be able to run the app due to the iOS 4.3 requirement. We will investigate to see if we can drop the version requirement to 4.0.

Cheers
Jon

Fixes, patches and updates!, iPhone

iPhone app: approved

The iPhone app has been approved, we hope to make it available on Tuesday the 20th. Thank you for your continued patience.

iPhone

iPhone app: futher update

Hi everyone,

We appreciate there are many players who are eager to get their hands on Tribal Wars for iPhone.

To provide you with a general update, the app is still in Apple’s review process. We are not able to speed up this process. Due to the nature of the app (in-app purchases, available in 25+ languages) the app is likely to be considerably more complicated to review than most.

Thanks for your patience,

Jon

iPhone

iPhone app submitted for approval

Hi guys,

We’ve just submitted the iPhone app to Apple for approval. Should it be approved in time we hope for it to become available in early December, as soon as the 8.0 rollout is completed.

The app will be free to download and available in all territories. It supports all versions of Tribal Wars except the Korean version. The app itself is available in 25 different languages.

Here are the screenshots that will be used on the iTunes connect app profile:

Cheers
Jon

iPhone

App Screenshots

Hiya!

There seem to be quite a few people hanging around here who are hoping to catch word of the app. I come bearing good tidings – we will be submitting the finished app to Apple’s Appstore in the coming weeks. For now, here are a couple of screenshots:

iPhone Overview

The App's Overview gives you a quick 'n easy access to all major game areas.

iPhone Minimap

The App's integrated Maps are significantly faster than their normal mobile counterparts.

See you again soon!
/Robert

Fixes, patches and updates!, iPhone

8.0 Teaser 2

As posted on all TribalWars versions:

_____

Well guys, here comes the second teaser.

We’ve added the [claim] bb code. When wrapped around village coordinates, it will display the same information as the [coord] bb code with the addition of claim information – if it is claimed and by whom. Available for use in the tribal forums and in your notebook.


Due to the wide appreciation of being able to sort your villages on the overviews based on building or research levels, we’re taking that to the next step and adding even more click-to-sort headers. Among other items, you can now sort by troop numbers on the Combined Overview, or for Farm space on the Production Overview.

Until next time!
Your TribalWars Team

Fixes, patches and updates!, New Feature

8.0 Teaser 1

As posted on all TribalWars versions:

______________

Dear community,

TribalWars version 8.0 is on the horizon, but there are still a few weeks to wait. We realise that we are being cruel, but here are a few teaser images of what to expect:

Resizing

We’ve noticed that as worlds mature, tribal regions will often grow too large to be contained by the usual minimap, and the world map is simply too large. To counter this, we’ve decided to add the possibilty to resize the minimap to make it up to more than twice as large as it previously was.

report filters

You get a lot of reports – dozens, hundreds.. thousands. It can often be difficult to find exactly what you are looking for in all that mess. Due to popular request, we’ve added some additional report filters to your reports screen. Choose your conditions and the reports in the folder you are viewing will be hidden or shown as specified. You can even search for a specific report title!

You’ll be hearing more from us about this in the coming weeks – stay tuned.

Your TribalWars Team

Fixes, patches and updates!, New Feature

Beta up to date with new quest-system and pre-invite!

Beta world 1 was today updated with the latest additions to our big new version.

Although we were tackled by a few major problems in the beginning which delayed the start of world 1 with a couple of hours.

In the end we although did notice that the Pre-invite system had some bug flaws that we now know about and can fix before any official release, such as the “No preregister enabled” problem and the e-mail which had the wrong name placings. Let us also mention that the system in general should reset the world it self and open it automatically as well, but somewhere this process was cancelled and stopped due to unknown reasons, oh you bugs! We will find you!

We also know that the new quest-system (New tutorial) was tackled with a few flaws as well, and if you have any major problems, report this in our beta bugtracker so we can get on to fixing them directly.

In general, we hope that you join our new round of World 1 on beta and help us discover and fight the bugs.

Fixes, patches and updates!, New Feature